Call for the Summit „Inclusive Worlds of Games“

Clash of Realities 2018

Für den Summit-Tag am 13. November 2018 auf der „Clash of Realities Conference on the Art, Technology and Theory of Digital Games“ bittet das Institut für Medienforschung und Medienpädagogik der TH Köln um Einreichungen für den Media Education Summit.

In Workshops, Kurzvorträgen o.Ä. sollen zum einen bereits erprobte medienpädagogische Projekte und Methoden sowie innovative Konzepte und Ideen präsentiert und diskutiert werden, die zur Reflexion von und kreativen Auseinandersetzung mit dem Summit-Thema „Inclusive Worlds of Games“ einladen, zum anderen wird auch um die Einreichung empirischer Studien aus dem Bereich der digitalen Spieleforschung oder theoretische Beiträge gebeten, die sich mit Inklusion und Teilhabe im Bereich digitaler Spielekultur befassen.

Call for Papers: „Inclusive Worlds of Games“

Digital games are continuously gaining in popularity as a leisure activity. In addition to their entertainment value, digital games are receiving more and more attention for their educational potential. There are numerous indications that games not only promote social, strategic and motor skills, but they can also broaden the player’s perspectives in general. Digital gaming worlds offer potentialities not only for developing skills, but also for identity formation and community-building. It turns out, however, that not all people can participate equally. Both from a technical and a social perspective, access to digital gaming worlds is oftentimes made difficult or denied, and exclusion processes continue to take place. In light of our goal to provide inclusive media education in digital gaming culture, the question arises: what types of technical and social barriers prevent people from participating? At the same time, it is necessary to discuss what political, cultural and educational measures are necessary in order to increase opportunities for participation, to reduce problems deriving from communication culture and to promote inclusive media education in digital gaming worlds.

The summit is hosted by the Institute of Media Research and Media Education of the TH Köln and Electronic Arts Germany and will take place on November 13, 2018. We are looking to discuss the various topics in the form of workshops and talks presenting concepts and research findings. Therefore, we are asking for submissions of the following:

  • well-tried media educational projects as well as innovative concepts and ideas which encourage to discuss an reflect upon “Inclusive Worlds of Games”,
  • empirical studies around the topic of digital games studies or articles which approach the topic of “Inclusive Worlds of Games” from an education science, communication science, media science, social science, political science perspectives

Deadline for submissions is July 13, 2018. You will receive a reply by August 18, 2018.

 

Rückfragen zu Call und medienpädagogischem Summit unter:

spielraum@th-koeln.de / 0221 8275 3641.

Weitere Informationen zur diesjährigen Fachtagung „Clash of Realities“, das Gesamtprogramm (12.-14.11.2018), die weiteren Veranstalter, Partner und die kostenlose Anmeldung finden Sie unter:
www.clashofrealities.com